Merry Christmas 'Clackers!
I just crawled over the finish line in publishing my latest piano sample library. Download below. The released version will take some time to make its way through the Pianobook review process and be published, so I decided to provide a semi-private link for the users here to try for the holidays. The thing I like about PianoClack is that I feel the community here is smaller and more tightly knit. Maybe its because I didn't follow the PW forums as closely, but it feel safer to me here.
Special thanks to the members here who helped me beta test and give feedback. Let me know if you have questions, and I've posted information below about the library itself. I skipped all the stuff about what an F308 is. I think people here already know.
Note: Since this is a pre-release, if you find later that the link below doesn't work, just go to the pianobook website and download the released version.
Technical Stuff:
* Audience and Player Perspectives using 10 microphones
* Kontakt and SFZ versions
* Ambisonic VR routing
* 5 Velocity Layers
* Half Pedaling
I've updated the Experience series with multiple microphone angles and a new ambisonic/virtual reality workflow. There are two microphone groups:
The first is the Audience Perspective, which are a pair of hand built U87 clones placed over the soundboard and a pair of C214's placed XY about a meter away. Mix and reverb to taste.
The second is the Player Perspective, with my new ambisonic array of 3 XY pairs. These can be enjoyed in two ways: the first is to simply mix the 3 XY pairs. But the real virtual reality experience can be had if you place the 6 microphone perspectives with ambisonic plugins and control the soundspace using head tracking. I'll provide a video on how to do this. Note that the player perspective is provided totally dry without any reverb. This is because dry samples are needed before ambisonic processing - reverb changes as you move your head, so you need the dry signal.
The microphone angles are organized differently depending on platform. For Kontakt, which supports 6 channel output, there are the Audience and Player files. For SFZ, which don't support 6 channel output, there are four files. The first is a stereo mix of all three pairs. The final three files are separate stereo instruments that can be mixed using the IEM plugin suite, which can help make a VR experience.
(Note: I made this video for the users on Pianobook, who are all music producers. They will probably not use the ambisonic functions, so I highlighted them to show what it is. I purposely spent less time showing off the Audience perspective for this reason - its a free library after all.)
https://youtu.be/kKjN1sDMg7A